With this in mind,
Channel 4's web adventure
Smokescreen
has just launched, challenging teens to increase their awareness of
some internet dangers, while taking part in a 13-part web adventure
aimed at 14-16 year olds.
Developed by the production company
Six to Start
in London, which also produced Penguin's We Tell Stories ARG, the game
challenges players to uncover a mystery behind a sinister new game,
Rumour Mill,
hosted on a fictional social network known as White Smoke. Players must
set about uncovering information via chat rooms, IM, widgets, profile
pages, emails, voicemails, CCTV footage, twitch games, puzzle games to
drive the plot forward.
Alice Taylor,
commissioning editor, education, explains: 'We wanted to help teens
learn about data issues through play, while exploring big ideas such as
privacy and surveillance, Orwell and CCTV. We focused the plot down to
within social networks, where teens spend a large amount of their time,
looking at issues such as stalking, fishing, data awareness, privacy
settings and policies.'
The various missions can be played
over the next eight weeks, after which the game will form a complete
three hour playing experience. Taylor adds: 'We have a presence on
social networks because we wanted to turn up in teen's attention
streams, but these spaces are really crowded with a lot of brands
searching for attention. Teens love to play games, even if they don't
label themselves as gamers. Therefore, we decided to spend at least
half our budget on games.'
She adds: 'We are building these games to try and be as native to the
internet as possible. We are seeding content by behaving like a
dandelion, including on US sites, such as www.kongregate.com as well as
UK ones, because nine out of ten sites visited by teens are based in
the US.'
Adrian Hon, co-founder
Six to Start,
says: 'Smokescreen is the world's first game about life online. Every
time you hear about a teenager being hauled up at school because of
their Facebook profile, or someone being conned out of their password
on Twitter - that's what Smokescreen aims to explore. And because our
game puts players in a simulation situation, we can give them an
experience that is far more powerful and immersive than any other
media.'
www.smokescreengame.com www.sixtostart.com
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