Given that the book was launched with accompanying iPhone app and
website to enhance the interaction, we've asked her to share some
thoughts on the recent spate of interactive novels, and the ways in
which the internet is skewing our perception of narrative.
Oh - go here to buy it. Now. It's great.
http://bit.ly/CGG2u There
seems to have been a lot of cyo adventure around recently. We're
thrilled to see it return. Why do you think that is? Is it just the
cycle of nostalgia upon us? To be honest, I haven't
seen much of a trend for it myself, but then I suspect I've been
deliberately blocking anything that seemed too similar to my idea. I
hope you are right and there is a renewed taste for it though. From my
point of view, my motivations for writing Enemy of Chaos were slightly
different to my publishers'. They wanted to make and sell a Fighting
Fantasy spoof for the ageing nostalgia market (so I guess the feeling
is that there is a new wave of reminiscence coming) but from my point
of view I just wanted to write a funny book with some silly sci-fi
ideas in it. I always loved the choose-your-own-adventure format, as
I'm beginning to realise nearly everyone did, so this was a natural
match for my short-form ideas and impatience with the tedious
self-indulgence of pretentious modern novels. I'm very poor at reading
and wanted to do
a book for people who like reading and thinking about ideas but aren't necessarily bookworms.
So I made this fun gift book that's smart but not heavy, and if there
is a revival of this kind of thing happening now, perhaps that's part
of it: we're more well-informed than ever, but we don't expect to have
to read reams of text to understand something anymore.
And of course we live in the age of the internet, where everything's a
giant adventure game and every button has an unknown path behind it.
Links
and blogs and Twitter aren't complicated new brain-bending inventions
by the evil machine master-race: they're just expressions of something
that's always existed. Technology is continually
evolving to synthesise the external world and in a sense, its
interactive elements are the latest expressions of our impulse to find
a meaningful route through a world populated by other people.
But our tolerance for abstraction is increasing all the time and for
many people, for many reasons, a lot of these virtual worlds feel much
more inviting than the physical one at the moment.
There is
something incredibly exciting about the feeling of being involved in
the unfolding of a story as it happens, something beyond just being in
control or playing a hero when you don't feel like one. Which is why I
felt OK about making Enemy of Chaos kind of a loser, and created a game
in which you have very little genuine control. Choose-your-own
adventure books are very closely related to text adventure games,
something else I love in a much more than nostalgic way and lament the
demise of on a daily basis. These formats engage the imagination in
ways visual culture now resists because, of course, with text
adventures it all plays out in your imagination.
There's a
whole other layer of interactivity afforded by removing the visual
dimension. The internet has normalised and sterilised the idea of
instructing a machine, abstracting realities and following a path
through a virtual landscape, so it's important to remind people how
exciting that concept once was. It's about giving
readers/players space to imagine these landscapes, reminding them of
the thrill of playing as kids, working those atrophied muscles again.
There's also huge potential for wry, British, self-deprecating humour
because you're not having the jokes flagged up at you all the time in a
zany way - you are the joke. In some sense, it's happening to you and
the narrative voice knows it, and you know it, and the pair of you can
be funny about it together.
Explain to us how the app works. Is it designed to sync up with the book, or does it operate as a standalone bit of fun? The
iPhone app essentially IS the book. It contains all the text from the
book, plus some bonus bits, and is a very neat way of playing the game
because it has some really nice features. For example, you can scroll
back and cheat every time you hit a 'The End (or indeed whenever you
like, as far as you like). You can also check your stats or the front
and back matter by using the information button at any time. You can be
reading a big section on your commute then close it down half way
through if you reach your stop, but it will remember exactly where you
were next time you boot it up. It's basically the text adventure game I
tried to write on my Acorn Electron when I was seven, but iPhone still
doesn't have a Sphinx Adventure app, and in the meantime Enemy of Chaos
might be a good substitute. At £2.99, it's cheaper than the book
version.
Do you think this operation across multiple
platforms is something all authors will eventually need to consider? If
you'll forgive the pretention, what does this mean for the evolution of
narrative? We spend a lot of time thinking about Alternate Reality
Games and splintered narratives etc - this struck us as fitting quite
nicely with all that. I think we're losing patience
with the physical medium as we move more and more into a virtual space
- and as everyone knows, the 'paper media' is already suffering from
that.
The book's selling better than the iPhone app so far, but maybe in a year's time that will flip, who knows.
Still, there is something about having a solid object, and I suppose in
fact that's the whole point of gift books, many of which are so
abyssmal that really their only point is that they exist in physical
reality and can be bought and wrapped up to be given away again. So
there's life in books yet, but there's a certain market for virtual
narratives too, and it occurred to me that that market might appreciate
some of my ideas. In general I'd have thought that authors should
consider every imaginable platform, particularly authors with small
publishers like mine, because you can't rely on anyone else to get your
name out there, reaching all the possible audiences for your book. It's
remarkable there aren't more books available as apps, but then millions
of authors don't even have coherent websites. Sometimes it's worth
remembering that not everyone lives on the internet though - if you
have a good book and a good table deal, you'll do pretty well for a
while, regardless of web presence.
Where narrative is going is
an interesting question, and possibly not one I'm qualified to answer
as a sarcastic internet gagsmith who can't read. But I'll have a go. I
kept my narrative exactly as it was in the book because it's already a
game. If anything, the app is a more natural format for Enemy of Chaos
than the book. I should think fiction writers will be looking to get
readers involved more and more because that's what we expect and enjoy,
and I'd expect to see the tropes of role-play encroaching more and more
because the technology's there and people want to do it. It'd be nice
to see it done really well though, writers challenging readers,
blurring the boundaries of fiction and gaming, and hopefully helping
the world to move on from blogs. Because although it's the age of the
internet and everyone's published now, everyone's still just talking
about themselves.
http://enemyofchaos.com/
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